Turn 1 is crazy! open with flesh sacrifice (5ap) > blood rain (4ap) > grasp of the staved (3ap1sp) >adrenaline (5ap) > decaying touch (4ap) > mosquito (3ap) > executioner (5ap) > infect (3ap) >skin graft (2ap0sp) > flesh sacrifice (3ap) > adenaline (5ap) > decaying touch (4ap) > mosquito (3ap) > infect (1ap). On gear stack int/warfare/scoundrel/crit/wit. Have elemental affinity, executioner, savage sortilage. Max int put a few points into fin/str for gear, dump into wits for crit. Necro is crazy strong! Try playing Sebille with 3 necro, max warfare(damage), then dump into scoundrel (crit dmg), and a few points into polymorph for skin graft. Bone totems have ranged attacks that deal physical damage.Ī Bones Totem will be summoned at the location of your target(s). Spawn bone totems near every enemy (alive or dead) in the area. Bolts of coagulated blood fall on enemy characters in the area, dealing 100% damage each and setting Disease and Decaying Touch. Deals 250% physical damage to each character and sets Crippled. Undead hands rise from underground, attacking characters that stand in blood surfaces and clouds. Deals piercing damage to you, and resurrects target character with maximum Vitality.ĭestroy Magic Armour and Silence all enemies in a cone in front of you.Ĭreate a cloud of cursed smoke in an area, setting Suffocating and Blind on all characters within. Sacrifice yourself to bring an ally back to life. Mark a target so that it will receive all of the damage you receive. The stats of the summons will depend on caster level and Summoning ability. Raise a walking pile of bones which can consume corpses to restore Vitality and receive a stacking damage buff. For example, a character with 30% Vitality will gain a 70% damage bonus. Target character receives a damage bonus equal to the percentage of their lost Vitality. If the target is a summon, their lifetime will be prolonged for the duration. Diseased characters deal reduced damage with all attacks and have lowered Constitution.įor 2 turns your character's Vitality cannot be reduced below 1 point, keeping them alive against all odds. Infect a target with a disease that will spread to other nearby characters. Increases Physical Armour by and another Physical Armour for each corpse within 13m radius around you.ĭeal 155% physical damage. Blows up your target.Ĭreate blood surfaces. It can explode, dealing Physical Damage.Ī bloated corpse will be summoned at the location of your target(s). Target a corpse to raise a bloated cadaver that fights for you. Restore up to Vitality, depending on the damage dealt. Unleash a swarm of giant mosquitos to suck the blood from your enemies, dealing 100% physical damage and healing yourself. Sets Decay, so the target will take physical damage from healing spells and potions. Restore up to Vitality, depending on relevant surface area.ĭeal 100% physical damage to target character. The more blood, the more they are healed! Target character consumes blood surfaces around them, restoring Vitality. Jawbone the Merchant - Temple of Tir-Cendelius, Nameless Isle (Region)ĭivinity Original Sin 2 Necromancer Skills.Black Ring Alchemist - South of Temple of Rhalic, Nameless Isle (Region).However, when combined correctly with other schools, Necromancer can fill their disadvantages or provide specific winning conditions to turn the tide of the combat. Compared to other schools, Necromancer is the least reliable since skills have heavy requirements in order to be useful. Players will get 10% Vitality damage (damage to actual health, not Armour) returned as health for each point into Necromancer, however, Necromancer does NOT increase the damage of Necromancer Skills. Necromancers are very good at healing themselves, and Necromancer abilities can even heal the Undead. This Skill Line was called Witchcraft in Divinity: Original Sin, and contains many of the same Skills. Necromancer skills in Divinity: Original Sin 2 are listed here.
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